The Game: Introducing Rolly Bear World

In the last couple of days I have giving it more thought what game I will be developing during my travels. In this post I will introduce high level the idea of the game, the game character, and my first thoughts about the game play.

We are currently in Kathmandu in Nepal. It took is over 30 hours to get here but it is absolutely a beautiful country and the people are very friendly. We visited Patan, which is an Unesco World Heritage site full of temples. We will spent 5 days in Kathmandu before we head out to Pokhara which is east of Kathmandu. Kathmandu was quite chaotic as the elections are planned for the 19th of November. Some of the members of certain parties were throwing gas bombs on cars and streets. Our hotel recommended not to take any bus to Pokhara, as they will be escorted by the army or police. We changed our plans and decided, given the unsafe environment, to book a flight from Kathmandu to Pokhara.

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Corona SDK: Save Level Progress

In my previous post I showed you how you can make a level selection template in Corona SDK. In that example you could select different levels from a gridview and each level had a state: open, locked or completed. In this post I extend the template to also save the progress of the player. That way, when the user returns back to the game the states of each level are retrieved from the local storage.

This post is hard to follow without having read the previous post.

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Corona SDK – Use custom Fonts

I the last days I have been looking how to include a custom font within my game with the Corona SDK. Its pretty easy but it took my some research to find out how to do it. In this short post I will show you how can include custom fonts. First I downloaded a free custom font via

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