In the last post I provided the explanation of Level 1 -5 of Rolly Bear World, in this consecutive post I will do the same for Level 6 -8. I will only explain the key changes to the code. In case you missed some of the core functionalities build in Rolly Bear World, make sure you visit this page with all available tutorials.
If you are looking to increase your knowledge on Corona/ Lua development, I can highly recommend this resource, it was ground breaking for me personally to learn the Corona Framework.
Level 6
Level six is not much different from level 3 with the exception that this time the spring is fixed in the gameplay and not an available platform for the user to change. Just look at the code of level 6 and you will see we use the exact same concepts for creating the animated spring object only now as a fixed object.