In the next 6 months I will be traveling in Asia and the middle East. During my travels I will develop a mobile game called Rolly Bear World. The game is a physics game developed with Corona SDK and Lua. In the game the player has to built a path to guide Rolly Bear to a treasure chest.

I will share all my code and update you on some of my travels in the different posts. Feel free to use all code, each post has a link to the GitHub repository.

Below you can find all tutorials for Rolly Bear World:

Part I: Rolly Bear World: the goal and plan

Part II: Introducing Rolly Bear World

Part III: Early game sketches & user stories

Part IV: Developer resources & tools

Part V: Set-up Storyboard for Rolly Bear World

Part VI: Main Navigation Structure for Rolly Bear World

Part VII: Rescaling and Optimization across devices

Part VIII: First Gameplay of Rolly Bear World

Part IX: Moving clouds & a pressed state button

Part X: Organizing Art Work: TexturePacker and Corona SDK

Part XI: Organizing Physics Shapes: PhysicsEditor and Corona SDK

Part XII: Loading PhysicsEditor and TexturePacker file in Corona SDK

Part XIII: Corona SDK – Drag and Move Display Objects

Part XIV: Going Object-Oriented with Rolly Bear World

Part XV: Rotate Display Objects in Rolly Bear World

Part XVI: Scale Display Objects based on screen location

Part XVII: Game Menu using Corona SDK Storyboard Overlay

Part XVIII: Corona SDK: go to next level when level completed

Part XIX: Corona SDK: Adding Music and SoundEffects to Rolly Bear

Part XX: Cancel timers with multiple instances of an object

Part XXI: Corona SDK: Make code reusable

Part XXII: Building Level 1-5 of Rolly Bear World

Part XXIII: Building Level 6-8 of Rolly Bear World

Part XXIV: Creating a Game Splash Screen

Part XXVI: Use isAwake with the Physics Engine to control the state



4 Responses

  1. martin December 14, 2013 / 5:19 am

    Hi Christian,

    I have been following your tutorials now for a while, and thanks for sharing all this great stuff. I hope you have a great time in Asia and keep the tutorials coming :)

  2. Jain December 15, 2013 / 6:46 am

    Amazing, thanks for sharing this really helps

  3. Maemi December 23, 2013 / 3:59 pm

    keep them coming please.

  4. jeff February 11, 2014 / 2:25 am

    this is cool christian. Jeff

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